Didactic game in the LearningApps as a means of developing the ability of third graders to recognize grammatical features of a noun
Didactic game in the LearningApps as a means of developing the ability of third graders to recognize grammatical features of a noun
Abstract
The article deals with the problem of finding effective means aimed at developing the ability to recognize grammatical features of a noun. The purpose of the article is to present the possibilities of using the didactic game developed in the LearningApps application when studying a noun in 3rd grade. The article describes the difficulties associated with the study of grammatical features of a noun. The methodological techniques used by teachers in the process of working on the topic “Noun” are considered. As a result of the analysis, it was found out that in Russian language lessons when studying grammatical features of parts of speech and the noun, including, such methodological techniques as linguistic games, intelligence cards, problem situations and others are used. The relevance of using didactic games with computer technologies is substantiated. The results of a pedagogical experiment related to the approbation of a didactic game in the LearningApps application are presented.